FPW: Fórum de Pro Wrestling
L. A. Noire Novo


O FPW, Fórum de Pro Wrestling, é uma comunidade com mais de oito anos constituída por centenas de users cujo o assunto que os liga é o wrestling! Temos os últimos shows, PPV's, passatempos, debates, votações, e ainda uma vasta zona multimédia. Para teres acesso a tudo isto, só necessitas de te registar! Junta-te a nós.
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FPW: Fórum de Pro Wrestling
L. A. Noire Novo


O FPW, Fórum de Pro Wrestling, é uma comunidade com mais de oito anos constituída por centenas de users cujo o assunto que os liga é o wrestling! Temos os últimos shows, PPV's, passatempos, debates, votações, e ainda uma vasta zona multimédia. Para teres acesso a tudo isto, só necessitas de te registar! Junta-te a nós.
L. A. Noire Arrow_54_512

L. A. Noire

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Mensagem por Arts Ter Dez 14 2010, 23:03

L. A. Noire LA_Noire_logo

L.A. Noire is an upcoming video game developed by Team Bondi and published by Rockstar Games. Initially announced as only for the PlayStation 3, the game was later reported to also be scheduled for release on the Xbox 360.[2][4] L.A. Noire is set in "a perfectly re-created Los Angeles" of 1947[5], with players being given an open-ended challenge to solve a series of murders.[4]

As the title suggests, the game draws heavily from both plot and aesthetic elements of film noir - stylistic films from the 1940s and 1950s that shared similar visual styles and themes including crime, sex and moral ambiguity and were often shot in black and white with harsh, low-key lighting. The game uses a distinctive colouring-style in homage to the visual style of film noir. The post-war setting is the backdrop for plot elements that reference the detective films of the '40s, such as corruption and drugs, with a classical jazz soundtrack.

L.A. Noire is also notable for using Lightsprint's real-time global illumination technology, as well as a newly developed piece of technology called MotionScan, where the actor goes into an all-white room where 32 cameras surround him and record his performance from every angle, giving a 3D rendition of the actor's face.[6]