Série de jogos SmackDown vs. Raw termina
Página 1 de 2 • 1, 2
Série de jogos SmackDown vs. Raw termina
Hoje a THQ irá fazer um grande anúncio relativo ao jogo anual da WWE, SmackDown vs. Raw.
O anúncio que será feito é que o titulo do jogo, SmackDown vs. RAW deixará de existir e o novo jogo anual da WWE terá o nome de WWE '12 em que o número será mudado anualmente.
A THQ decidiu mudar o nome do jogo, pois sente que o titulo Smackdown vs. Raw está obsoleto já que a WWE já não mais promove as guerras entre brands. Isto explica também o término do PPV, Bragging Rights.
Trailer
Imagens
rDmT93- FPW Hall Of Famer
- Número de Mensagens : 21165
Idade : 31
Localização : Almada
Emprego/lazer : Greve
Data de inscrição : 17/04/2009
Re: Série de jogos SmackDown vs. Raw termina
A justificação é mais que aceitável.
MCZE- WWE Intercontinental Champion
- Número de Mensagens : 22594
Idade : 32
Localização : Aqui
Emprego/lazer : Lazer
Data de inscrição : 27/12/2008
Re: Série de jogos SmackDown vs. Raw termina
Zecena- NJPW Superstar
- Número de Mensagens : 2769
Idade : 29
Localização : Paços de Ferreira
Emprego/lazer : Estudante
Data de inscrição : 02/02/2009
Re: Série de jogos SmackDown vs. Raw termina
"Then, I started to play it. THQ and Yuke's didn't just change the name, they changed the game's DNA. There's a new animation system, new blending methods, something called "Predator Technology" -- basically, they went under the game's hood and ripped out all the old stuff that people hated and plugged in brand new parts to try and make the most fluid wrestling game around.
When John Cena's suplexing an opponent, a third Superstar can punch Cena and break up the move. You can do that for any move -- even Finishers and mini-games like the Royal Rumble eliminations. When you're slammed to the mat at the beginning of a bout, you're going to sell the move and get up at the same time so that the match keeps a fast-paced feel. When you're getting up from any move, you're going to have a window to strike before you're even to your feet. The goal is to have a game that feels like anything can happen from any position and eradicate that stiffness and clunkiness that has always been a calling card of WWE SmackDown vs. Raw.
For me, it all came together watching a three-man match. Orton laid out an opponent and went to the ring apron, Cena immediately started his 5-Knuckle Shuffle routine on the downed man, and as Cena was coming down, Randy Orton launched himself from the apron to land a splash. Orton hit, Cena hit, and Orton hit again. The sequence was polished and fast -- it looked like a spot from ECW of old. There was no blown animation as the character on the ground reacted to the first move and ignored the other.
People don't warp to the center of the ring for a 5-Knuckle Shuffle and similar moves anymore; the move happens where it happens. The ropes no longer stay awkwardly still during matches; you slam someone and the ring reacts. The tired fonts and menus of old have been ditched for a new setup. Visually, new shaders and tech have been introduced to make the game look better than ever. There's definition to the character's faces instead of the blur there was last year, and depth of field has been introduced to give the brand new arenas weight and realism."
http://uk.ps3.ign.com/articles/117/1171529p1.html
Quero demo e videos e se estiver mesmo espectacularmente espectacular sou capaz de dar um dinheirito por isto.
Arts- WWE Tag Team Champion
- Número de Mensagens : 20718
Idade : 879
Localização : Zimbábue de baixo
Data de inscrição : 07/01/2009
Re: Série de jogos SmackDown vs. Raw termina
Arts escreveu:Segundo o ppl da ign que já experimentou a yukes mudou mesmo a estrutura do jogo, não sendo só mudanças superficiais mas indo mesmo ao código básico deixando aquilo num mimo.
"Then, I started to play it. THQ and Yuke's didn't just change the name, they changed the game's DNA. There's a new animation system, new blending methods, something called "Predator Technology" -- basically, they went under the game's hood and ripped out all the old stuff that people hated and plugged in brand new parts to try and make the most fluid wrestling game around.
When John Cena's suplexing an opponent, a third Superstar can punch Cena and break up the move. You can do that for any move -- even Finishers and mini-games like the Royal Rumble eliminations. When you're slammed to the mat at the beginning of a bout, you're going to sell the move and get up at the same time so that the match keeps a fast-paced feel. When you're getting up from any move, you're going to have a window to strike before you're even to your feet. The goal is to have a game that feels like anything can happen from any position and eradicate that stiffness and clunkiness that has always been a calling card of WWE SmackDown vs. Raw.
For me, it all came together watching a three-man match. Orton laid out an opponent and went to the ring apron, Cena immediately started his 5-Knuckle Shuffle routine on the downed man, and as Cena was coming down, Randy Orton launched himself from the apron to land a splash. Orton hit, Cena hit, and Orton hit again. The sequence was polished and fast -- it looked like a spot from ECW of old. There was no blown animation as the character on the ground reacted to the first move and ignored the other.
People don't warp to the center of the ring for a 5-Knuckle Shuffle and similar moves anymore; the move happens where it happens. The ropes no longer stay awkwardly still during matches; you slam someone and the ring reacts. The tired fonts and menus of old have been ditched for a new setup. Visually, new shaders and tech have been introduced to make the game look better than ever. There's definition to the character's faces instead of the blur there was last year, and depth of field has been introduced to give the brand new arenas weight and realism."
http://uk.ps3.ign.com/articles/117/1171529p1.html
Quero demo e videos e se estiver mesmo espectacularmente espectacular sou capaz de dar um dinheirito por isto.
Alguém me os últimos 2 parágrafos?
Zecena- NJPW Superstar
- Número de Mensagens : 2769
Idade : 29
Localização : Paços de Ferreira
Emprego/lazer : Estudante
Data de inscrição : 02/02/2009
Re: Série de jogos SmackDown vs. Raw termina
"Alguém me __________ os últimos 2 parágrafos?"
Eu começo: Alguém me completa os últimos 2 parágrafos?
Re: Série de jogos SmackDown vs. Raw termina
Jekod-san- TNA World Champion
- Número de Mensagens : 13122
Idade : 33
Localização : Salão de festas aka DragãoCaixa
Data de inscrição : 15/02/2009
Re: Série de jogos SmackDown vs. Raw termina
DiogoAz- Moderador
- Número de Mensagens : 18706
Idade : 31
Localização : Maia, Porto
Emprego/lazer : Jornalismo & Comunicação
Data de inscrição : 27/12/2008
Re: Série de jogos SmackDown vs. Raw termina
Era a pressa para ir comer
Zecena- NJPW Superstar
- Número de Mensagens : 2769
Idade : 29
Localização : Paços de Ferreira
Emprego/lazer : Estudante
Data de inscrição : 02/02/2009
Re: Série de jogos SmackDown vs. Raw termina
Em suma diz que se houver duas manobras ao mesmo tempo, o lutado que as sofre reage às duas (ao contrário do que acontecia no anterior em que um acertava e o outro ataque era ignorado), as manobras vão passar a ser aplicadas onde forem aplicadas - ou seja, não há aquele deslizar misterioso para o meio do ringue no 5-Knukle Shuffle, por exemplo - e que que o ringue vai "reagir" aos impactos (cordas vã abanar).
MCZE- WWE Intercontinental Champion
- Número de Mensagens : 22594
Idade : 32
Localização : Aqui
Emprego/lazer : Lazer
Data de inscrição : 27/12/2008
Página 1 de 2 • 1, 2
» Diva termina Contrato com a WWE!
» Marisa Barros termina em 8º
» Maniche termina carreira
» [MMA] UFC termina com Keith Jardine